Good use of one screen, but didn't feel compelled to keep going. Would prefer that the game extend outside of the TV OVL at game start.
Good use of one screen, but didn't feel compelled to keep going. Would prefer that the game extend outside of the TV OVL at game start.
Oh, my. Oh, just -- no.
Happy to make you uncomfortable!
Liked everything about it, but the character left/right walking movement is too slow.
I'd suggest downloading the windows version, from itch.io, it runs much much smoother :) (As it wasn't originally designed for flash)
Interesting mechanic with the pathfinding movement.
A fun little diversion to click around on.
Nicely done, but bubble popper is a pretty tired genre for me.
Okay. A little unclear which food is fruit. For example, I thought the green ball and stem/leaf was candy. Also, it doesn't really make sense to get points if you catch the wrong thing?
Hmm ... the sprite appearing and reappearing despite being constantly present in the scene was a little jarring. I would prefer a more readable text, but on the letter, it didn't have a handwriting font and 'lunchbreak' should be 'lunch break', though it could just be a misspelling in the universe, it was a distraction for me. The art was okay, but overall I didn't find it very appealing.
Hmm ... I'm not sure if it's a bug, but the clown with the lighter wouldn't let me go back. I'm not sure if you're not supposed to be able to go back after that point, but I couldn't find the rolling pin, so if it's not in the sword room, clock room, or scene with the rocking horse, I think something's wrong. Not a bad game.
Age 40
Seattle, WA
Joined on 5/29/16